Hey Community,
Sheesh i’m really just laying out all kinds of questions lately. Sorry about that. Anyways is there a way to find an asset via file path without the constructor?
For instance i’ve been using this:
ConstructorHelpers::FObjectFinder Object0(TEXT("StaticMesh'/Game/Props/SM_PillarFrame.SM_PillarFrame"))
But obviously calling the ConstructorHelper outside of the Constructor causes a break point. So is there any other way to actually call on the various assets, more importantly, the Static Mesh assets via file path without using the constructor?
Thanks.