How i can get /modify/ set the location of the capsule component, on a character, from the animblueprint

I am trying to implement a climbing action on the sidescroller template. My character need to jump and if touch a box, start to climb to reach the upper level.
Actualy i detect the box, and my character make the animation to climb to the upper level, (deactivating the gravity, and stoping velocity) but after the animation finish, the character return to the original position.
Cheking collisions i notice the capsule component on the character is always on the floor, so is not moving while the climb animation is played, and at the end of the animation the character come back to the capsule location.
There is a way to get/modify/set the location of the capsule after the animation, using for example a notify?
i tested several things but no luck.
Thanks.

you could try using a root animation for the ladder climb. there are a few articles around on it but no tutorials as yet.
essentially you tick the use root animation box in your animation montage setup for your ladder climb.

Thanks a lot Fenrix, i am going to take a look width that clue