How can I spawn a particle system at a dynamic objects location.
Basically what I'm trying to do is create a water splash/ripple type of effect when the player walks into water. I thought of 2 ways to do this but nothing is working quite right. Method 1 Make a BP with a plane that has the water material and the particle effect. Then set it up so that when the player overlaps the water it will play the particle effect at a specified actor location. Method 2 Make a material function that uses the player location as a mask and then add the ripple effect to the normals of the water. Unfortunately I found no node that looked helpful.
asked Jun 27 '14 at 03:58 PM in Blueprint Scripting
Follow this question
Once you sign in you will be able to subscribe for any updates here