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When I import a car mesh, it creates over 100 files

When I import the fbx file, it creates a bunch of little parts, instead of one car. http://gyazo.com/e3c7b8916e323b735f22d51e6d81b189 I am new to all of this and just started today.

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asked Jun 27 '14 at 04:16 PM in Using UE4

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isk8alot
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avatar image Jacky Jun 27 '14 at 04:41 PM

It looks like you didn't link all of those parts to the root(body part) of your model before you exported. Which modeling software are you using, btw?

avatar image isk8alot Jun 27 '14 at 04:47 PM

I am using blender, but also just trying to download fbx files from http://tf3dm.com/3d-models/vehicles

avatar image malli808 Apr 14 '19 at 09:30 PM

Any answers yet? I'm still stuck.

avatar image ThompsonN13 Apr 14 '19 at 11:21 PM

theres basically two options: you can do like C4chaos answered below and join all the bits in the modeling program. or you could change the import settings, theres a option for combine meshes. if you check combine meshes it will import all the bits as one mesh (or at least it should).

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capture.png (74.3 kB)
avatar image malli808 Apr 15 '19 at 05:42 PM

Thank you so much!

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2 answers: sort voted first

Make sure all the parts of the car is joined in blender to a parent object or is one piece select everything by hitting (A) ones or twice then hit Ctrl + J will join it as one mesh.

If this answered your question please select this comment as the answer as it will help others to find a fix to the same problem

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answered Jul 09 '16 at 01:27 PM

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C4chaos
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For further information on blender/car rigging, check out this thread

https://forums.unrealengine.com/showthread.php?11008-Stuck-on-vehicle-creation&p=83385&viewfull=1#post83385

and if it doesnt answer your question start a new thread in the forums. There are blender users around that don't check AnswerHub too often.

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answered Jun 27 '14 at 04:53 PM

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Jacky
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