Debug mobile preview or touch input

How do I debug mobile preview to where I can see the blueprints firing off? Or can I make the mouse input when played in the viewport to be a touch input?

Interested in this question too, so bump.

Hello I am also with this doubt, some link with answers? Anyone know how to do this?

You can set “use mouse for touch” in the settings if all you want to do is fire off the touch events.

Why is mouse inputs not registered in my BP? - Programming & Scripting - Unreal Engine Forums