Unreal motion graphics or HTML5(Coherent UI)

Hi…

I planning to learn HTML5 and use it to make ingame UI using coherentUI then I heard about Unreal motion graphics.

I can wait until the release of UMG. But i am unsure which will be better? Using HTML5 or UMG. Any suggestions?

Depedns on what you want to do, in general using slate via UMG seems more efficent then rendering html

Well I don’t know the capabilities of slate yet. Didn’t use it yet. Just used canvas.

Basically, I want to make interactive and animated HUDs

UMG in concept will let you do interactive and animated HUD

Hi Envenger,

Slate is our UI system that we used to write all the Editor UI that you’ve seen. It’s a much different beast than canvas. UMG builds on that UI system by wrapping the basic building blocks of a slate UI elements inside UObjects so that we can interact with them via blueprints. Additionally UMG provides a designer so that you can drag and drop UI onto the screen in order to construct it. Inside the designer there will be an animation recorder we call sequencer that will allow you to keyframe UI animations.

The goal is to make a UMG capable of building both the HUD for you game as well as any and all complicated menu screens.

If you want to give UMG a try in its current early form, you’d need to compile the editor from master in github. There should be a more functional version in the 4.3 release, but it still needs to be enabled with the -umg command. I’ve been tracking peoples attempts to use it on the forums. If you decide to try it out in 4.3, this forum thread should answer most getting started questions.

Cheers,
Nick