What is the setting for the screen occupying size of the actual stereoscopic view in Oculus Rift mode. Somehow on my machine it is too small.

Hi,

the screen occupying size of the actual stereoscopic view in Oculus Rift mode is too small. I remember it was bigger the last time I used U$ with the Rift some weeks before, but now there is to much black border around it, it looks really wierd in the Rift.

I thought maybe it is are messed up code or settings but then I downloaded the TP_BPFirstpersonRiftV03 Template and had a look at the content examples VR Map - everywere the same.

Any Idea what .ini or runtime setting could influence that black space around the stereoscopic view?

http://imgur.com/1Pzk7fs

Sorry, above the screenhot did not get turned to a link as intended:

This could be deleted. My Karma is to low to do it myself =(

The problem was a setting for the displayscaling in the Intel HD Graphic Settings. Somehow it messed the whole thing up and the resolution did not change, while the game screen was centered.