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[FEATURE] Right-Click "Convert to" Missing Features

Build Info
Version: 1808360

Install Path: C:/Program Files/Rocket

Specs OS: Windows 8 64-bit

RAM: 24 GB

Graphics Card: GTX 650 Ti 2GB GDDR5 – Driver 314.22

UAC: On

Description You can no longer select a StaticMeshActor in a map and use Right-Click: Convert To

Load a map. Select a StaticMeshActor in a map and use Right-Click Convert To is missing.

Note: I see Convert is within the Details tab, but for StaticMeshActors, I am also only (currently) given InteractiveFoliageActor as an option.

Results
Cannot convert a placed mesh to an InterpActor.

Legacy workflow slowdown

Expected
Right-Click menu supports all available Convert options for object classes where appropriate.

Product Version: Not Selected
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asked Mar 11 '14 at 03:19 AM in Using UE4

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ue4-archive ♦♦ STAFF
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2 answers: sort voted first

InterpActor and KActor classes do not exist any more! The workflow is much simpler now, to make an 'InterpActor' you just change the Mobility of a StaticMeshActor to 'Movable'. To make a KActor, just check the 'Simulate Physics' box (this will automatically set it to Movable).

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answered Mar 11 '14 at 03:19 AM

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ue4-archive ♦♦ STAFF
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Hi David,

It was decided that conversion would be done through the details panel via the "Mobility" property. Stationary is an interp actor and Movable is a physics actor. I hope that this has helped clarify the issue.

Thank you,

Alexander

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answered Mar 11 '14 at 03:19 AM

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ue4-archive ♦♦ STAFF
49.9k 3662 1988 9113

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