Accessing AnimSequences

I’m trying to ‘get’ all the animsequences assigned to a skeleton and place them in an array - in order to have animations play based other criteria - but the only time that AnimSequences can be accessed is one at a time via a drop down list.

I hope that makes sense. I’m pretty sure it’s technically possible because - were I so inclined - I could make and populate an AnimSequence array via a construction script but this is clearly undesirable since I’d have to manually go through and add each AnimSequence individually with it’s own node. Surely there’s a way to access all the AnimSequences of a skeleton - probably as a pre-existing array - but if there is I can’t find it.

Would this sort of thing be possible via C++?