Building my Content Browser?

Hi, I just downloaded UE4 last night. I’m coming from UDK which had a ton of stuff in the content browser by default. I’m wondering, once I download all of these free projects from the marketplace will I be able to add them to my content browser so I can have assets to work with? Currently it is empty and the only assets I can get are the very limited number of ‘starter content’ assets. I downloaded the SciFi Hallway and when I try to import the assets, they aren’t showing. Any help is appreciated, thanks!

HI Harley Gomez -

Welcome. Yes it can be a shock going from the crowded content browser in UE3 to UE4’s much cleaner interface. The answer is yes, there is sample content which you will get access to through the Downloaded sample projects. UE4 likes to keep things clean and separate to allow you easier access to your projects content. The best way to get assets from one of the sample projects into your own project is to migrate them, how to here. You can also go to View Options in your projects Content Browser and check Show Engine Content which will show the Engine based content (similar to the Engine Based content in UE3).

Thank You

Eric Ketchum

Hi Eric,

Thank you for your response! It looks like the second option might beore benificial to me since I’m wanting an easy way to access all of the assets I’ve downloaded across all of the sample projects, on all of my projects. I have one more question now. Will I simply just need to enable “Show Engine Content” or will I need to more all of that content to the content folder? Currently all of the sample projects I download are defaulting to My Documents>Unreal Pojects which is completely seperate from when the engine is installed. Would I need to relocate these downloaded sample projects to Unreal Engine>4.2>Engine>Content? Thanks again.

~Skisma

Hey -

I wanted to test this before getting back to you as I have never moved those assets and it does not work as you would expect from UDK. The Engine content is a predefined listing of directories and folders it is not a packaged or directory based listing like in UDK.

Migrating is going to be the way to do it, but you can do it via Windows Explorer as well, through the Content folder to Content folder and it should be visible in the Game Content for that project. All assets in UE4 save as a *.uasset file in windows.

That should offer at least one more way to move content -

Eric Ketchum