Is it possible to use particles from PopcornFX in UE4?

So, popcornFX has recently released a free editor for anyone to download and build fx in, and it says that you get “instant feedback within the game on every platform”. Was wondering if that means we can integrate said particles into UE4, and if so, how would we do that, as I cannot seem to find anything on how to integrate these fx into anything. (I am assuming that while you may be able to view the FX in a game for free, you will have to pay a licence fee to actually ship your game with their FX, though again, the info on this is sparse at best.

Their Site: http://www.popcornfx.com/

Hi Knobbynobbes,

While PopcornFX does look cool there is no way to use their particle systems within Unreal Engine 4 without integrating their plugin into the engine. I suspect this can be done if you were to integrate it into source if you were a licensee of theirs but this is out of my area of expertise.

If you have any questions feel free to ask!

Tim