Hi, I opened up the project I’ve been working on today and the material editor won’t show the output slot on new nodes and the material inputs have disappeared except for the ones already in use.
This happens for all materials in the project, however other projects are unaffected.
Has anyone seen this before?
Can I do anything to fix it?
Thank you for your report. We were not able to investigate this on the engine version you reported, but there have been many version changes to UE4 since this question was first posted. With a new version of the Engine comes new fixes and it is possible that this issue has changed or may no longer occur. Due to timetable of when this issue was first posted, we are marking this post as resolved for tracking purposes.
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In new project all work correct,all nodes display correct
I imported a HumanSkin (Material Instance) and BlendNormalsAndRoughness( Material Function) from Content Examples in to my project 4.11.0 ver. and tried to create same material. In some moment, material editor stop display input/output slots
All materials/nodes in material editor, display incorrect in the current project,I updated from 4.11.0 to 4.11.2 Didn’t work
I was able to reproduce these results on our end. However I believe that the connectors option may be unchecked. This is how I was able to reproduce this issue on our end. I have provided an example below. I hope that this information helps.