How to Accept Gamepad Input while Window Not in Focus?
I was wondering if anyone knew of a way to continue accepting gamepad input even if the window isn't focused. I have a use-case where the game should still be running even if the window isn't the topmost window but it should still accept gamepad input (not keyboard or mouse). Is this possible through any particular settings or blueprints?
asked Jun 28 '14 at 09:07 PM in Using UE4
One idea is to write a plugin to forward joystick input when the Slate window doesn't have focus. This seems overly complicated, any other suggestions? Any way to file a bug report/request for this feature?
answered Jul 01 '14 at 09:07 PM
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