Why is my FBX taking a long time to import?
i have an animated fbx i made in zbrush and animated in cinema4d. it has 30 bones and around 20k polys. i triangulated the mesh in cinema4d. i have done this exact workflow for two other meshes and it worked fine. they just had a slightly lower poly count. it has been importing for the past 2 hours and i think i'm just going to give up. 20k is not a lot, right? i know it's more than ideal but still....
what are some things you can do to an fbx so that it does not take so long? should i try to get the 20k count down? it was 10k but then i triangulated it. are 30 bones way too many? the animation is very simple, just 60 frames animated like 10 bones back and forth.
here is a link to fbx if you're curious: https://mega.co.nz/#!ZtdjFQRT!GwDvVUEBmVFRdJhuOceJnuxbaZIoT46TQjkIiCi8S80
i have 16gigs of ram, win8, nvida geforce 250 (i know i need to upgrade), 8core 4ghz amd processor.
edit - the mesh imported fine without the bones/animation. any reason why 30 bones would throw off an import?
thanks so much for any help!
I think it has something to do with the model. Try to import the mesh only without the bones and animation and see if imports properly.
answered Jun 28 '14 at 10:28 PM
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