How to throw characters via damage?

building off of a character class, i have dozens of enemy units that im shooting with projectiles and im trying to get them to physically react to the shots and get knocked down or back or atleast be pushed away from me.

i couldnt get simulate physics to work AND allow my enemies to move (for whatever reason turning on physics makes it so my units movement is completely disabled)

im now trying to use Launch Character, but it also doesnt seem to help.

any way to simply apply momentum??

You might want to look into just triggering certain animations based on what direction they were shot from. It looks like you want to have some sort of procedural animation type system like gta 4 which I do not think unreal 4 currently has implimented.

Add impulse might also be what you were looking for though, Its not going to knock them down and it wont look that too pretty without animations but it will work. I used it to make a nazi zombies style wood boarded window that had planks fall off when it was damaged but I dont think it will be too pretty with skeletal meshes.