I added a socket to the hand of a skeletal mesh and then added a mesh as a preview asset to the socket. This is useful so that I can determine the rotation of the socket and align the preview objects with the hands. My blueprint is of a weapon and derives from Actor. It has a static mesh that looks like a gun. When I select this blueprint as the preview asset for the socket nothing happens. I would like to use the blueprint instead of the mesh as the preview asset since I scale and rotate the blueprint mesh component.
Is this functionality broken? Is there something else I can do to have my blueprint show up as the preview asset?