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How do I attach a Socket to another Socket?

I have a skeletal mesh with a number of bones and a socket (call it "SocketA"). I need to attach "SocketA" to a "SocketB" in another skeletal mesh.

The "Attach To" and "Attach Actor to Component" nodes etc seem to just attach the skeletal mesh to the parent socket you specify in the node. There's no way to specify a socket in the component being attached as far as I can see?

Thanks.

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asked Jun 29 '14 at 02:15 PM in Blueprint Scripting

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MajorFailure
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2 answers: sort voted first

Edit in Modelling Software

You should position the skeletal mesh in your modelling software so that where you want it to attach is at the origin

So for a skeletal mesh sword for example, position the mesh so the origin is where you want it to attach to the hand of another skeletal mesh

So the origin of the sword would be around the middle of its hand-grip.

Previewing Skeletal Meshes Attached to Other Skeletal Meshes

You can always preview the mesh by dragging the skeletal mesh into the socket of the other skeletal mesh in Persona, and then move it around until it is precisely where you want it

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answered Jun 29 '14 at 02:31 PM

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Rama
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avatar image ScottSpadea Jun 29 '14 at 02:36 PM

so if you want characterA to hold characterB's hand, i guess you should animate characterB to a pose that puts it's hand at the root bone.

avatar image MajorFailure Jun 29 '14 at 06:17 PM

Thanks for the replies. That's an interesting solution Omnicyper :) thanks.

Rama, I have an object that can be held in two different places, so I added a socket for the second location on the object, the origin being the first (default) position. I guess I can do my own attaching by getting the socket transform etc.

I didn't realise you could do that in Persona, I've had a look and can't see how to drag a mesh onto a socket?

Thanks.

avatar image Caviarail Apr 17 '18 at 03:42 PM

In case anyone else is wondering where this is possible. Just Select the Mesh Blueprint (e.g. via Persona) and right click on the according socket.

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Guys I am also interested in this subject, is there really another viable way of doing SKMesh 1 (socket A) to attach to the position of Socket B from another skeletal mesh? Without interference in 3d software app

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answered Oct 28 '18 at 09:46 PM

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One.Thun
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