Hi,
trying to constrain actors on the X axis.
In udk i added a RB_ constraint to my actors that restricted them on the X axis so i could do a 2d sidescroller thing.
im strugging with blueprints on how to achieve this same thing.
i added this to my bp’s components
so the mesh has physics, and i can go push that around
i even added to the bp graph :
setLocation(0, Location.Y, Location.Z)
but the box sometimes still falls off the X axis, it usually happens when its falling from one level to another