RunUAT.bat ERROR: AutomationTool was unable to run successfully

I just setup my Visual Studio stuff for UE4, and every time I try to launch a game from the editor I get the error: “LogPlayLevel:Display: RunUAT.bat ERROR: AutomationTool was unable to run successfully.” I already took the advice online to switch the UE4.sln configuration from Development Editor to Development, but that did not change the results. Please help!

Hello,

Thank you for your report. We were not able to investigate this on the engine version you reported, but there have been many version changes to UE4 since this question was first posted. With a new version of the Engine comes new fixes and it is possible that this issue has changed or may no longer occur. Due to timetable of when this issue was first posted, we are marking this post as resolved for tracking purposes.

If you are still experiencing the issue you reported in the current engine version, then please respond to this message with additional information and we will investigate as soon as possible. If you are experiencing a similar, but different issue at this time, please submit a new report for it.

Thank you.