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Why is my imported model really small?

Ok so I am working on a game project and the Asset modeler sent me some assets today but they are really really small, about the size of the players big toe. He tried exporting them as .fbx 2014 and .fbx 2013 and nothing worked. I imported the model and the third person perspective character into blender and everything looked good, i've attached a picture of what it should look like in UE4, the picture was taken in blender. Why is the scaling wrong? he says

"System Units are set to meters, Display Units are set to meters, in FBX export window the Scale Factor is set to convert units to meters."

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asked Jun 29 '14 at 06:26 PM in Using UE4

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Chay Hawk
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avatar image siebencorgie Jun 29 '14 at 07:26 PM

Thats normal with Blender... i usualy just scale my Objekts by 12 in the Exportsection in blender... Hope that helps

avatar image Chay Hawk Jun 29 '14 at 07:29 PM

So in 3ds max whjat would it be? do you know?

avatar image siebencorgie Jun 29 '14 at 07:56 PM

I worked with 3DS max before and there the modells which where imported to Unrealengine (there it was UDK) where bigger but also like 10% too smal... I think you could fix this in Blender like its done in 3DsMax and just change your Sizes which are exported... i give you a link to a video where someone explains this for Blender

https://www.youtube.com/watch?v=JR7CAHxGBcY i think this will help

avatar image siebencorgie Jun 29 '14 at 07:57 PM
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Hey Chay Hawk,

UE4 uses Unreal Units, which translates as 1 UU == 1 cm. If your artist is using meters instead of centimeters, the model will be scaled very small after importing it to your project.

Best,

Ben Halliday

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answered Jun 30 '14 at 07:29 PM

avatar image hinata's cool May 14 '17 at 10:00 AM

how do you change it to cm

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