Why is my imported model really small?
Ok so I am working on a game project and the Asset modeler sent me some assets today but they are really really small, about the size of the players big toe. He tried exporting them as .fbx 2014 and .fbx 2013 and nothing worked. I imported the model and the third person perspective character into blender and everything looked good, i've attached a picture of what it should look like in UE4, the picture was taken in blender. Why is the scaling wrong? he says
"System Units are set to meters, Display Units are set to meters, in FBX export window the Scale Factor is set to convert units to meters."
Hey Chay Hawk,
UE4 uses Unreal Units, which translates as 1 UU == 1 cm. If your artist is using meters instead of centimeters, the model will be scaled very small after importing it to your project.
answered Jun 30 '14 at 07:29 PM
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