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Font doesn't work, can't find?

I'm trying to just create some basic text on the screen for the conversation system for the game I'm working on. This is what I have so far:

     FString pathSource = FPaths::GameSourceDir();
     FString fontPath = "" + pathSource + "The_Battle_of_Maldon/Resources/Fonts/Baron Neue.otf";
     ConstructorHelpers::FObjectFinder<UFont> FontObject(*fontPath);
     UFont* font = FontObject.Object;

     Canvas->DrawText(font, text, 1, 1);

It seems to be unable to find the font at that path, any ideas?

Also can someone point me to a normal windows font or something, just to clarify that the font works.

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asked Jun 29 '14 at 09:52 PM in C++ Programming

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I recommend making your font asset ptr a UPROPERTY and then blueprinting the class where you store this ptr

then you can change it any time and you dont have asset paths hard coded.

 /** Main Font! */
 UPROPERTY(EditAnywhere, BlueprintReadWrite, Category=VictoryHUD)
 UFont* VictoryFont;

put this in the .h of a CPP class and then blueprint that class in the Editor, and make sure you are using the Blueprinted version

Easiest thing would be blueprinting a Player Controller class or HUD or Game Mode

I have wiki tutorial on that here:




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answered Jun 30 '14 at 03:39 PM

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