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Custom Character has inverted shadows


I made a quick character in Makehuman. My problem now is that the character always has a shadow at him self alt text as you can see the shadow is behind the character but he has a shadow on his face. Had someone somthing similar and know a solution?

Thanks so Far

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asked Jun 29 '14 at 07:50 PM in Rendering

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avatar image AnxGotta Jun 30 '14 at 12:36 AM

This might have nothing to do with it, but it looks like you have two meshes in the same place. I can see the toes of the second mesh sticking out of the shoes. If this is the case, maybe try ensuring only one of the two meshes are casting shadows. I would say the mesh that is most external, set shadows on, and the internal mesh set cast shadows off. No clue if this will help, but it's worth a shot.

avatar image siebencorgie Jul 01 '14 at 03:23 PM

yeah, its a makehuman character and the body under the Jacket isnt deleted yet, maybe the jacket casts this shadow, ill try to delet the Body

avatar image siebencorgie Jul 07 '14 at 01:19 PM


I deleted everything what wasnt needed but i still get the shadows... Does someone had somthing similar?

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Ah got it !

You have to let the engine calculate the normals (under Import options)

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answered Jul 07 '14 at 01:27 PM

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