Make myLevel base on 1 HighPoly Mesh or lots of lowPoly models?
Which way is more efficient. for example I noticed that in CaveDemo all the cave is based on 3-4 Rock models. is it really works faster than making each part of cave separately ?
when you are Using an static mesh a lot in your level, does it Count as Instances (is there any Benefit for doing that?) or each one of copies counts as totally different models.
asked Jun 30 '14 at 10:42 AM in Everything Else
There are all sorts of ways to build your levels depending on what you're wanting to do.
You will find that with a lot of environment art, especially rocks, foliage, and large rock walls. Using this method can save on time more than anything! You don't have to model the entire cave or each pebble in an environment. You can build one that can be used over and over and by rotating and scaling you make it work for your level.
This is one of the cave pieces that I made a rock face with just by rotating and scaling them.
Using Mesh instances will benefit you more than placing the static meshes individually. There may be things where you want to place the cave wall meshes and get them exactly like you want, but with grass or rocks on the ground you would want to use the Foliage paint tool as this would be more beneficial for your performance.
If you have any other questions feel free to ask!
answered Jul 07 '14 at 07:44 PM
Tim Hobson ♦♦ STAFF
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