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How do you move an actor as a client?

I want to move an actor, which is an instanced blueprint. Moving actors around in the server window works, the object's location gets correctly shown in the server window and the client window. I am unable to get it to work in from a client. What am I doing wrong?

These are the relevant blueprint parts: Pickup&Move


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pickup&move.png (417.1 kB)
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asked Jun 30 '14 at 02:43 PM in Blueprint Scripting

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Musashi Ryu
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Post a screen shot of the "defaults" setting of your blueprint. Is "Replicates" checked?

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answered Jun 30 '14 at 03:37 PM

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avatar image Musashi Ryu Jul 22 '14 at 08:10 AM

Sorry, I haven't been on for a while. Yes, "Replicates" is checked.

avatar image Wobbleyheadedbob Jul 29 '14 at 10:28 PM

What is executing the Enter node on your gate?

avatar image Musashi Ryu Jul 30 '14 at 10:08 AM

If you go back all the way to it's origin it would be an Event Tick. Does it have to do with the fact that the client doesn't have authority?

avatar image Wobbleyheadedbob Sep 12 '14 at 10:51 AM

Is the Event Tick going through a Switch Has Authority as well? (PS: Sorry for the super-delayed response)

avatar image Musashi Ryu Sep 12 '14 at 11:18 AM

No, the Event Tick doesn't have a Switch Has Authority, should it have one?

avatar image Wobbleyheadedbob Sep 12 '14 at 11:35 AM

Yep, I had a similar graph where forces were being triggered by an Event Tick on the actor. None of the client pawns were reacting until I ran the event tick through a Switch Has Authority.

My guess is that for a replicated actor, by default the Event Tick will be handled by the owner. In the case of your example, the actor is a pawn currently owned by the player so the Event Tick is by default being handled by the client. Adding the switch allows you to specify server behaviours that occur on the Event Tick which is what I believe you need.

avatar image skeleton60 Sep 16 '14 at 03:34 PM

what? is that true? what sort of magic is this :o

avatar image Musashi Ryu Sep 29 '14 at 08:19 AM

Sadly, this is not the solution for me, thanks for the suggestion though.

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