I want to move an actor, which is an instanced blueprint. Moving actors around in the server window works, the object’s location gets correctly shown in the server window and the client window. I am unable to get it to work in from a client. What am I doing wrong?
Yep, I had a similar graph where forces were being triggered by an Event Tick on the actor. None of the client pawns were reacting until I ran the event tick through a Switch Has Authority.
My guess is that for a replicated actor, by default the Event Tick will be handled by the owner. In the case of your example, the actor is a pawn currently owned by the player so the Event Tick is by default being handled by the client. Adding the switch allows you to specify server behaviours that occur on the Event Tick which is what I believe you need.