Character switching player controller
Hi guys, I have created a level menu that uses a unique player controller to control the menu. Once you load the level you play, you control a character that have the default playercontroller inside the engine (I'm using the FPS blueprint template) is there a way that if I use a key event (M or ESC) to invoke this menu and translate the control to the menu player controller?
asked Jun 30 '14 at 06:11 PM in Blueprint Scripting
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