Is it possible to create a multiplayer game using on Blueprints on iOS?

It’s possible to create the gameplay itself in blueprints, but not all of the iOS Game Center features are exposed through blueprints currently. Leaderboards and achievements are, but matchmaking is not, for example.

Is it possible by using only blueprints to create a multiplayer game on the platform iOS?

Are there any plans on expanding blueprint capabilities to include multiplayer functionality on iOS, or server connection stuff? (hosting or joining a game at runtime)

My game works in multiplayer on PC (using bp only) When I try to connect on iOS I can see that someone has connected but the values aren’t replicated.

Is server/client working on iOS? I mean hosting the game, joining with IP of the host? It’s working correctly on PC I’m curious if there need to be something to be added to iOS c++ includes.

We too are interested in this - we have a simple (blueprint-only) multiplayer game that replicates fine in a multiplayer PC match, but just requires being able to connect to a game on iOS/Android.