IHeadMountedDisplay Not Working On Mobile
I am implementing the IHeadMountedDisplay and IStereoRendering interface classes available inside the engine, but it doesn't want to respond in the mobile Android build. It works on Window builds. Secondly. I have implemented the code similarly to how the Oculus has there's setup inside a plugin but wont work with Android either.
Am I missing something here to make things mobile compatible?
asked Jun 30 '14 at 09:29 PM in C++ Programming
I will need some more info as to the actual issues you are having.
For the second one, make sure that you have the proper platforms Whitelisted in your .uplugin file (if you just copy and renamed the Oculus one, you may have missed it).
And make sure to add the plugin to the list in BaseEngine.ini
answered Jun 30 '14 at 09:43 PM
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