Why does my Landscape Material look different when applied to a regular asset?
I'm adding multiple layers to my landscape but the all the other layers seem to be affecting the one that is painted and giving it a shiny look and make it off-colour.
This is what my blueprint looks like.
I basically want to make it look like the square in the middle of the 1st picture, I don't want all the other features of the other layers in the material to be showing through and affecting each other, is there a way to do this?
Try adding a constant with value set to 0 and connect it to the terrain node's specular input.
answered Jul 01 '14 at 07:02 PM
I just duplicated your setup but couldn't get your results. Did you build the lighting for your level after you applied the material?
answered Jul 01 '14 at 06:50 PM
TJ V ♦♦ STAFF
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