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What is the best method for adding a strafe and vertical movement to the flying BP?

I am trying to Add both a Strafe and Vertical movement to the Flying BP, but I can't seem to make it work. What is the best method to accomplish this in Blue Print?

I am trying to create a 3rd person Space shooter, and I want to add Strafe and Vertical movement not rotation, I have switched the heading/Yaw, and Pitch controls over to the mouse, and now am trying get the rest of the controls in. What I am trying to do is vaguely 6Dof, however the player is basically traveling down a tunnel, so the actual heading is more for aiming, and the strafe and Vertical movement will be the primary form of maneuvering.

I have tried taking the controls from the FPS BP, but they do not seem to work in the flying BP.


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asked Jul 01 '14 at 03:32 AM in Blueprint Scripting

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avatar image Lord_Porksword Apr 02 '15 at 11:17 AM

I'm looking to do the same thing as well!

Any one have any suggestions how this can be achieved?

Cheers in advance!

avatar image Narghile Apr 02 '15 at 12:15 PM

SO you are look at kinda UE4 Scrolling

W - forward, S - Back A & D look left and right Q & E Go up and down. and maybe Z & C to strafe?


avatar image Lord_Porksword Apr 02 '15 at 01:05 PM

Yes. I was looking to have WSAD for forward, backward, turn left and turn right. Then have UP/DOWN/LEFT/RIGHT as hover upwards/downwards strafe/slide left and right.(like a helicopter)

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