Best Practice Custom Game Launcher
For packaging and deploying my game, what are some best practices for building a custom launcher? Is NSIS still relevant software to use for this? I want the end user to be able to choose resolution, some graphics quality settings up front, and potentially if VR mode should be enabled. Reasons for this is to separate as much settings tweaks before the user puts on a Rift. Our current menu system is based on carousel-style rendering and navigation, so we don't exactly have an elegant solution for a lengthy resolutions drop-down menu.
asked Jul 01 '14 at 04:50 AM in Packaging & Deployment
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answered Oct 03 '14 at 02:02 PM
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