Severe issues with built lighting. Quality change has little to no differences
As you can see in the image below, the lighting is totally wrong, and I don't understand why, is this an engine issue, or do I have to change some settings to get it to line up properly, this is all in the third person default project, and yes I have tried remaking the project and even looked at the other templates, and they have the same issue.
Thanks for any help.
EDIT: I accidently posted this in the wrong area before, X-POST
asked Jul 01 '14 at 02:56 PM in Rendering
You need to increase the lightmap resolution of the surface. Increase the value if it is a static mesh, decrease if it's a BSP to get higher resolution.
answered Jul 01 '14 at 03:00 PM
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