Camera on floor after Skelmesh change

Hello

After i changed MyCharacter blueprint to my own imported model and animations, my camera is stuck to the floor when I am in first person view. But scrolling out to third person is working fine…

Anyone know how to fix it?

I’m using TeamProSkill’s Ultimate Tutorial Map:

You need to give us some screenshots of the problem and your BP setup.

I’ve made my own BlendSpace1D and the animation blueprint is just a copy of the one included in the map…

So have not made any changes besides changing MyCharacter defaults with my Skeletal mesh and Animation blueprint…

Maybe something also needed to be changed in the c++?

No body have an answer?

If I change the Skeleton mesh and anim blueprint black to default in MyCharacter everything works fine…