Packaged game throws assertion on travel. Works fine in editor. Help!

[2014.07.01-20.01.05:236][252]LogPackageName: SearchForPackageOnDisk took 0.043s to resolve MattTest.umap
[2014.07.01-20.01.05:282][252]LogPackageName: SearchForPackageOnDisk took 0.046s to resolve MattTest.umap
[2014.07.01-20.01.05:282][252]LogNet: Browse: /Game/Maps/MattTest?Name=Player?listen
[2014.07.01-20.01.05:282][252]LogLoad: LoadMap: /Game/Maps/MattTest?Name=Player?listen

[2014.07.01-20.01.05:309][252]LogMemory:
[2014.07.01-20.01.06:726][252]LogWindows:Error: appError called: Assertion failed: GetStructureSize() >= sizeof(UObject) [File:D:\BuildFarm\buildmachine_++depot+UE4-Releases+4.2\Engine\Source\Runtime\CoreUObject\Private\UObject\Class.cpp] [Line: 2918]

Stack:
FWindowsPlatformStackWalk::StackWalkAndDump() 0x3f72e416 + 0 bytes [File=d:\buildfarm\buildmachine_++depot+ue4-releases+4.2\engine\source\runtime\core\private\windows\windowsplatformstackwalk.cpp:177] [in C:\Users\Joe\Desktop\BotBattleEXE\WindowsNoEditor\BotBattle\Binaries\Win64\BotBattle.exe]
FDebug::AssertFailed() 0x3f6cb578 + 0 bytes [File=d:\buildfarm\buildmachine_++depot+ue4-releases+4.2\engine\source\runtime\core\private\misc\outputdevice.cpp:176] [in C:\Users\Joe\Desktop\BotBattleEXE\WindowsNoEditor\BotBattle\Binaries\Win64\BotBattle.exe]
UClass::Serialize() 0x3f8d8efd + 0 bytes [File=d:\buildfarm\buildmachine_++depot+ue4-releases+4.2\engine\source\runtime\coreuobject\private\uobject\class.cpp:2919] [in C:\Users\Joe\Desktop\BotBattleEXE\WindowsNoEditor\BotBattle\Binaries\Win64\BotBattle.exe]
ULinkerLoad::Preload() 0x3f923168 + 0 bytes [File=d:\buildfarm\buildmachine_++depot+ue4-releases+4.2\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2746] [in C:\Users\Joe\Desktop\BotBattleEXE\WindowsNoEditor\BotBattle\Binaries\Win64\BotBattle.exe]
ULinkerLoad::LoadAllObjects() 0x3f91fb8b + 0 bytes [File=d:\buildfarm\buildmachine_++depot+ue4-releases+4.2\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2493] [in C:\Users\Joe\Desktop\BotBattleEXE\WindowsNoEditor\BotBattle\Binaries\Win64\BotBattle.exe]
LoadPackage() 0x3f80a026 + 0 bytes [File=d:\buildfarm\buildmachine_++depot+ue4-releases+4.2\engine\source\runtime\coreuobject\private\uobject\uobjectglobals.cpp:827] [in C:\Users\Joe\Desktop\BotBattleEXE\WindowsNoEditor\BotBattle\Binaries\Win64\BotBattle.exe]
ULinkerLoad::VerifyImportInner() 0x3f92f5bb + 39 bytes [File=d:\buildfarm\buildmachine_++depot+ue4-releases+4.2\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2142] [in C:\Users\Joe\Desktop\BotBattleEXE\WindowsNoEditor\BotBattle\Binaries\Win64\BotBattle.exe]
ULinkerLoad::VerifyImport() 0x3f92ee7f + 0 bytes [File=d:\buildfarm\buildmachine_++depot+ue4-releases+4.2\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:1947] [in C:\Users\Joe\Desktop\BotBattleEXE\WindowsNoEditor\BotBattle\Binaries\Win64\BotBattle.exe]
ULinkerLoad::VerifyImportInner() 0x3f92f6f3 + 0 bytes [File=d:\buildfarm\buildmachine_++depot+ue4-releases+4.2\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2178] [in C:\Users\Joe\Desktop\BotBattleEXE\WindowsNoEditor\BotBattle\Binaries\Win64\BotBattle.exe]
ULinkerLoad::VerifyImport() 0x3f92ee7f + 0 bytes [File=d:\buildfarm\buildmachine_++depot+ue4-releases+4.2\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:1947] [in C:\Users\Joe\Desktop\BotBattleEXE\WindowsNoEditor\BotBattle\Binaries\Win64\BotBattle.exe]
ULinkerLoad::CreateImport() 0x3f90c08d + 0 bytes [File=d:\buildfarm\buildmachine_++depot+ue4-releases+4.2\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:3332] [in C:\Users\Joe\Desktop\BotBattleEXE\WindowsNoEditor\BotBattle\Binaries\Win64\BotBattle.exe]
ULinkerLoad::IndexToObject() 0x3f91ec95 + 52 bytes [File=d:\buildfarm\buildmachine_++depot+ue4-releases+4.2\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:3368] [in C:\Users\Joe\Desktop\BotBattleEXE\WindowsNoEditor\BotBattle\Binaries\Win64\BotBattle.exe]
ULinkerLoad::operator<<() 0x3f8febb3 + 0 bytes [File=d:\buildfarm\buildmachine_++depot+ue4-releases+4.2\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:3545] [in C:\Users\Joe\Desktop\BotBattleEXE\WindowsNoEditor\BotBattle\Binaries\Win64\BotBattle.exe]
UStruct::SerializeExpr() 0x3f8da510 + 116 bytes [File=d:\buildfarm\buildmachine_++depot+ue4-releases+4.2\engine\source\runtime\coreuobject\public\uobject\scriptserialization.h:100] [in C:\Users\Joe\Desktop\BotBattleEXE\WindowsNoEditor\BotBattle\Binaries\Win64\BotBattle.exe]
UStruct::SerializeExpr() 0x3f8da497 + 0 bytes [File=d:\buildfarm\buildmachine_++depot+ue4-rel
[2014.07.01-20.01.06:726][252]LogWindows:Error: Windows GetLastError: The handle is invalid. (0)
[2014.07.01-20.01.07:235][252]LogWindows: === Critical error: ===

Any ideas what is causing this?

Loads up instantly when traveling in PIE

Any ideas? I’m trying to package this for a meetup and this is killing me. The error is very cryptic.

Is it a packaging of the map that is the problem? or an asset? i narrowed the changeset to a bunch of blueprints, unfortunately backing out blueprints multiple changes back does not really work.

Well, i got the revision before the one that broke everything, and then redid all of my work expect for the revision that broke everything, and it packages. Would still like to know what the hell happened.

I’m having the same issue. Which ever map I try to play it crashes at startup.

Hello,

Thank you for your report. We were not able to investigate this on the engine version you reported, but there have been many version changes to UE4 since this question was first posted. With a new version of the Engine comes new fixes and it is possible that this issue has changed or may no longer occur. Due to timetable of when this issue was first posted, we are marking this post as resolved for tracking purposes. If you are still experiencing the issue you reported in the current engine version, then please respond to this message with additional information and we will investigate as soon as possible. If you are experiencing a similar, but different issue at this time, could you please submit a new report for it.

Thanks!