I experimented with Owen blueprint from the animation content samples…
But when trying to copy his anim blueprint content into my own blueprint, my character gets crumbled into a ball or something…
Looking at his blueprint i can see he has 2 skeleton meshes one is called bone-modifier or something i don’t remember? And replacing them both with my own or deleting one of them don’t work…
You would probably want to setup a 2D blend space with the strafing animations. Have a look at this video which briefly goes over the 2D blend space: - YouTube