Hi all! Was excited about new Canvas Render Target feature in 4.2 and finally got it to try. But it seems, I cannot figure it out how to set up a render target, in which Canvas UI can be rendered, that I will use as a material texture later.
Can someone help me with a little explanation on where I should get started? I’m trying to make it work via Blueprints only.
I’ve tried to make a new Blueprint with CanvasRenderTarget2D as a parent, but I don’t know what should I do exactly with the UpdateResource function.
Thanks!