Draw HUD to a CanvasRenderTarget2D via Blueprints

Hi all! Was excited about new Canvas Render Target feature in 4.2 and finally got it to try. But it seems, I cannot figure it out how to set up a render target, in which Canvas UI can be rendered, that I will use as a material texture later.
Can someone help me with a little explanation on where I should get started? I’m trying to make it work via Blueprints only.

I’ve tried to make a new Blueprint with CanvasRenderTarget2D as a parent, but I don’t know what should I do exactly with the UpdateResource function.

Thanks!

Anyone? It still looks like a problem to me

It is there but wasn’t fully functional in BPs. Announced to be in 4.5 update:

So, you’ll just have to wait a bit unless you want to do it with code.

Btw, 4.5 will also have videos as texture feature. You may want to check that out too.

Yay, that’s amazing, thanks for sharing the info!