How to make actor to become an asset?

Hello! I have been wondering the following scenario:

I import an FBX file from blender, drop it in the scene, and attach new materials to it, resize it to better fit the scene, or maybe even edit its geometry. I become reasonbly happy with it, at least happy enough to use it as a placeholder. Now I want to store that edited actor(the instance of the object in the scene) as an asset(a prefab, that I can drag from content browser as I desire).

Thank you, -DoctorPC

Well you could import it as a static mesh (I am assuming that it is a static mesh). Open it in the mesh editor, apply materials… Now it will be available in your content browser for you to drag-drop whenever you feel like.
But if you have some additional functionality associated with it (becuase you are saying ‘Actor’), then you could create a new blueprint extended from Actor, Add a static mesh component in it and assign this mesh to that component. Add any additonal functionality, material… and save it. Now you can drop this blueprint into the map any time you want.

Thanks! Coming from Unity, I have to say that UE-community seems far superior :smiley:

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