How to embed UE4 into an iOS app?

Basically, what I’m reaching for is to built-in UE4 in an already existing iOS app.

To simplify things, let’s say I have an app with 2 buttons main screen, one says “Tappy Chicken” and the other says “Swing Ninja”. When I click on one of those it will load the level/game so I can play normally, on top of that a “Back” button should be showing on a corner so I can go back to the main screen and select a game again.

Now, there’s no documentation (at least I didn’t found any) on how to do anything similar, only to deploy standalone games, so, it is possible right?

I’m sure I’ll have to import UE4 libraries/binaries onto Xcode to make this possible, but don’t know which ones to

Someone can give me some directions? If there’s any documentation to help or anyone who knows it’s way around the engine could help me in this matter?

And just to add clarity, I want the games withing the app, I could simply do it by making 3 separate apps, with one of these linking to the other two, but that’s impractical for the end-user.

Hello,

Thank you for your report. We were not able to investigate this on the engine version you reported, but there have been many version changes to UE4 since this question was first posted. With a new version of the Engine comes new fixes and it is possible that this issue has changed or may no longer occur. Due to timetable of when this issue was first posted, we are marking this post as resolved for tracking purposes. If you are still experiencing the issue you reported in the current engine version, then please respond to this message with additional information and we will investigate as soon as possible. If you are experiencing a similar, but different issue at this time, could you please submit a new report for it.

Thanks!