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Character size problems


My main character is shorter and wider than the default Unreal pawn. I successfully adjusted the size of capsule compoment, so the collision works fine. But I still have some problems:

  1. The player start actor still has the default size, so I can't position it properly without either having a "Bad size" warning or character falling a bit on game start.

  2. The navigation mesh also uses the default capsule size to compute passability. As a result, the character does not navigate to the places he could potentially reach.

There is a similar unanswered question tackling the problem of different character sizes in a broader way: https://answers.unrealengine.com/questions/31128/navmeshes-for-characters-of-different-sizes.html

I am sure supporting characters of different sizes should be a mandatory feature of the game engine. I am surprised there is so little info on the matter.

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asked Jul 02 '14 at 11:43 PM in Using UE4

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Regarding navigation agent sizes I've responded to the question you put the link to (thanks!). Regarding PlayerStart I've just looked at the code and it's terribly unconfigurable now :/ I've started a thread with Framework team regarding this.

You can however fix it if you're making a C++ project. Just derive a class from APlayerStart, modify CapsuleComponent's size, and start using this as your player start.

Hope it helps.


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answered Jul 03 '14 at 09:08 AM

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MieszkoZ STAFF
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