Character size problems

Hi!

My main character is shorter and wider than the default Unreal pawn. I successfully adjusted the size of capsule compoment, so the collision works fine. But I still have some problems:

  1. The player start actor still has the default size, so I can’t position it properly without either having a “Bad size” warning or character falling a bit on game start.
  2. The navigation mesh also uses the default capsule size to compute passability. As a result, the character does not navigate to the places he could potentially reach.

There is a similar unanswered question tackling the problem of different character sizes in a broader way:

I am sure supporting characters of different sizes should be a mandatory feature of the game engine. I am surprised there is so little info on the matter.

Regarding navigation agent sizes I’ve responded to the question you put the link to (thanks!). Regarding PlayerStart I’ve just looked at the code and it’s terribly unconfigurable now :confused: I’ve started a thread with Framework team regarding this.

You can however fix it if you’re making a C++ project. Just derive a class from APlayerStart, modify CapsuleComponent's size, and start using this as your player start.

Hope it helps.

–mieszko