Hi!
My main character is shorter and wider than the default Unreal pawn. I successfully adjusted the size of capsule compoment, so the collision works fine. But I still have some problems:
- The player start actor still has the default size, so I can’t position it properly without either having a “Bad size” warning or character falling a bit on game start.
- The navigation mesh also uses the default capsule size to compute passability. As a result, the character does not navigate to the places he could potentially reach.
There is a similar unanswered question tackling the problem of different character sizes in a broader way:
I am sure supporting characters of different sizes should be a mandatory feature of the game engine. I am surprised there is so little info on the matter.