Mistake in FVector::Normalize API documentation?
Hey, The API site of FVector::Normalize shows in the source implementation, that the x, y and z values are multiplied by "Scale", the length of the vector. It would make more sense to divide them by their length when normalizing.
BTW, when I set tolerance to 0, my vector will always get normalized?
asked Jul 02 '14 at 11:49 PM in Everything Else
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