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How to pause or idle an animation?

How would I go about pausing an animation? I want the user to click a door so that the door opens then pause the animation so that it doesn't randomly shut on the player when he is trying to enter. I want him to close it back.

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asked Jul 03 '14 at 12:30 AM in Using UE4

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avatar image Angelocracy Jul 03 '14 at 09:21 PM


avatar image Grogger Jul 05 '14 at 05:46 AM

I would like to know the proper way as well.

What I have now is an anim montage where I manually put a section that repeats infinitely at the end of the sequence.

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Hey Angelocracy,

You can open a door very simply by using Blueprints, or using Matinee and Blueprints. Unless you're doing something much more complicated with the door's motion, there's no reason to use animation.

There's a great Blueprint door setup in the Content Examples project, and a short description of it here:


For another look at opening doors, this tutorial features an automatic sliding door but could be converted to a swinging door with a little Blueprint work:


Another very easy way to set it up is using Matinee. Create a Matinee that opens the door. Then create a Trigger Volume around the door. In the Level Blueprint, set up something like this:

alt text

You also have a Pause node for Matinee if you need it, but something like this would make it unnecessary.

For animations, there is a Pause node you can use in the AnimGraph. Again, this isn't an ideal way to deal with simple movements like a swinging door.

Hope this helps!

Ben Halliday

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answered Jul 05 '14 at 07:23 PM

avatar image LZDLY May 11 '17 at 04:33 AM

i want to ask How to stop a animation by using blueprint , when a animal walk attack ,then it be freeze ,it should keep the pose which when it freezing not by C++ ??

avatar image probert Sep 21 '17 at 05:32 PM

did you ever figure this out?

avatar image LZDLY Dec 24 '17 at 06:29 AM

actually you can set a parmater called "play rate" in animation blueprint

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