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Editing a TMap in the editor

I have a Spawn Volume created and i have a TMap with a TSubclassOf of a C++ class for a suitable object and an integer for the spawn probability. Using the TMap as an UPROPERTY leads to compilation errors, but how can I achieve it, that you can edit the content of the TMap of the volume instance from within the editor?

Greetz

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asked Jul 03 '14 at 12:31 AM in C++ Programming

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birdfreeyahoo
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