Getting the location and rotation of an actor

GetActorLocation()
GetActorRotation()

I guess you not aware of API refrence as it pretty basic funtio to find ; p

Oh my god… I’ve been using the search field but clicking on the documentation tab instead of the API tab >_<

I think I’ve been in front of my computer too long.

thanks for helping a noob :slight_smile:

It can’t really be this difficult can it? I am trying to spawn a missile at a location based off the rotation and location of my root component but this simple task is proving to be the most impossible thing. And after an hour of searching online and through the documentation I still can’t figure it out.