Lightmap Question: Return of the Weird Shadows
So I have a building made with bsps that's converted to a mesh. This is the usual strange black shadows that are appearing on the walls and the built-in shelves:
Usually increasing the resolution fixes this issue... but not so this time. I am guessing because this Mesh has all the detail work? What can I do within Unreal to fix it or must I use 3ds max?
asked Jul 03 '14 at 06:47 AM in Rendering
Since I've not heard back from you in a few days on this I'm going to mark this as resolved for our tracking purposes. If you're still having the issue feel free to post here and I'll assist.
answered Jul 07 '14 at 06:32 PM
Tim Hobson ♦♦ STAFF
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