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How can I use a command line argument to set a variable in Blueprint?

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asked Jul 03 '14 at 11:21 AM in Blueprint Scripting

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Takamatsu
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avatar image Takamatsu Jul 03 '14 at 11:26 AM

I know my character name before I start my game, and I want to populate this variable in blueprint by passing it in on the command line:

mygame.exe ?charactername=Bob

Then in blueprint I want to capture 'Bob' and use it to set my character name variable so that a text render shows the name 'Bob' over the player when that player spawns in the level.

avatar image ioFlow Studios Oct 26 '14 at 11:55 AM

I'd like to know this too please.

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