What particle or material property deals with level lightning influence?
Hi, I've got a moving actor with a particle system attached. The particle has an emitter with a translucent material, so not totally opaque. The problem is that the particle system looks more translucent than I'd like in areas where the ground receives more light influence (it's a bright exterior sun-like light).
What property or resource in the particle or in the material can I use to configure how much the translucency or visualization is determinated or influenced by the lightning in the level?
Hi Albert Espin -
Without seeing the exact problem you are having, I would suggest that you switch the material you're use for the particle system to Unlit and plug the Base Color into Emissive Color and you should have an even look throughout the level.
answered Jul 03 '14 at 08:09 PM
Lovecraft_K ♦♦ STAFF
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