Questions about GPU particles
I was wondering if right out of the box Rocket can do things like in the following video for Batman.
I am especially interested to know if things like the paper and the massive amounts of destruction that you see in the video can be accomplished at a playable frame rate without having to add a lot of custom code. Does anyone have any ideas on the feasibility of getting all of the effect in the above video working in Rocket?
asked Mar 11 '14 at 03:21 AM in Using UE4
ue4-archive ♦♦ STAFF
I can only speak to destruction. We do have APEX destruction integrated into UE4, and that should support pretty large numbers of bodies. We have an 'asynchronous scene' now, which runs bodies in it in another thread. Try it out! You can make a Destructible Mesh from a Static Mesh via the content browser context menu. This is a feature under heavy iteration so we would love to get feedback.
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