Replicate Character AnimMontage to all clients using C++
Hello, i want to replicate an anim montage of a client's character to all of the other clients using C++. The only way to achieve this is using replicated boolean values and track the state of the character? For example:
I've checked other threads about this like this thread but he didn't say what he did to solve it and it's for blueprints.
asked Jul 03 '14 at 07:11 PM in C++ Programming
Basically i created a netmulticast function called MulticastPlayAnimMontage which simply calls ACharacter::PlayAnimMontage with the same parameters. On the server side i check the conditions, and if they are true i call MulticastPlayAnimMontage, and that will play the anim montage in all clients.
answered Feb 19 '15 at 12:20 PM
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