Dynamic Chains, How to use them in UE4?

So my rig has a couple chains added, how do I tell UE4 how to use them and what for. I want to make them physics driven and also be effected by Wind.

Hi,

To do this you would want to setup a skeletal mesh for your chain as a separate object in your modeling software > Import that into UE4 with the mesh > You would then create a physics asset from the skeletal mesh > adjust the settings to your liking > then use sockets to attach this to your rig that you have.

As a side note: currently wind will not affect physics assets. It will only work with cloth assets. This may change in the future but is not planned at the moment.

Thank you!

Tim

So when you set it up as a separate object, using the ART tools and adding the chains and then exporting the skeleton would not work? Sorry, I’m a detail oriented guy, so need those to get a grasp of a concept.

You wouldn’t necessarily need the ART tool if it’s not a character. In this instance, if you’re using a chain, this would only be a few bones that you’d need as your skeletal mesh. When you import this you can set it up as a physics asset that you can then use sockets to attach it to your character. The character rig can be separate.

I suppose if you wanted to have the chains attached to the characters bones you could set it up that way. It would be something like a pony tail for hair.